I enjoy playing video games, anime, and cute/colorful things. It might not be extraordinary, but it's me. :)
This is a pan-fandom blog, but right now I'm really into Achievement Hunter / Rooster Teeth, Dangan Ronpa, and Bioware games. If you also like them, we should totally be friends!
I draw, write, and voice act....kind of. But whatever I do, I enjoy it so I hope you get a little bit of joy from it too.
Jaros said that they tried to deliver a concrete message on the endless cycle of gang violence in Saints Row 2 but that may have been muddied by the silly details. “Each of the three gang stories had a tonally a different feel and one of the things that we were going for was that the Brotherhood arc was going to be really dark,” Jaros said. “The player’s going to be the bad guy. You’re the aggressor, the person doing all of the nasty things, in the same way that people do nasty things to the player in the other arcs. When you go and kill this other guy’s girlfriend, [you] realize that you’re doing the thing you hate these other guys for, and we’ll do this big like message thing about violence.